Kramucus2 Mac OS

We’ve made every attempt to make this as straightforward as possible, but there’s a lot more ground to cover here than in the first part of the guide. If you find glaring errors or have suggestions to make the process easier, let us know on our discord.

With that out of the way, let’s talk about what you need to get 3D acceleration up and running:

OSCAM SOFTCAM SOFTCAM OSCAM 11691. April 3, 2021 DM4K NEW VERSION 11691 -dvbapi FBC Tuner fix. OSCAM 11691 DM900UHD, DM920, DM520, DM525, DM820, DM7080 (DEB) DreamOSat camManager, Read more. OSCAM SOFTCAM SOFTCAM OSCAM 11690. Krusader Alternatives for Mac. There are many alternatives to Krusader for Mac if you are looking to replace it. The most popular Mac alternative is Double Commander, which is both free and Open Source.If that doesn't suit you, our users have ranked more than 25 alternatives to Krusader and 12 are available for Mac so hopefully you can find a suitable replacement.

If you’ve arrived here without context, check out part one of the guide here.

  1. PaulTheTall has made a WineSkin wrapper for running KaM Remake under Mac OSX. Below are two different tutorial videos explaining how to use it: As explained in the videos, for legal reasons you first need to install the original game Knights and Merchants – The Peasants Rebellion, otherwise the KaM Remake installer will fail to.
  2. Ableton Live 10 Suite (10.0.6) Mac OS X Full Crack Feb 10, 2019. 21 Comments Wondershare Recoverit (7.4.2.21) Mac full. download free.

General

  • A Desktop. The vast majority of laptops are completely incompatible with passthrough on Mac OS.
  • A working install from part 1 of this guide, set up to use virt-manager
  • A motherboard that supports IOMMU (most AMD chipsets since 990FX, most mainstream and HEDT chipsets on Intel since Sandy Bridge)
  • A CPU that fully supports virtualization extensions (most modern CPUs barring the odd exception, like the i7-4770K and i5-4670K. Haswell refresh K chips e.g. ‘4X90K’ work fine.)
  • 2 GPUs with different PCI device IDs. One of them can be an integrated GPU. Usually this means just 2 different models of GPU, but there are some exceptions, like the AMD HD 7970/R9 280X or the R9 290X and 390X. You can check here (or here for AMD) to confirm you have 2 different device IDs. You can work around this problem if you already have 2 of the same GPU, but it isn’t ideal. If you plan on passing multiple USB controllers or NVMe devices it may also be necessary to check those with a tool like lspci.
  • The guest GPU also needs to support UEFI boot. Check here to see if your model does.
  • Recent versions of Qemu (3.0-4.0) and Libvirt.

AMD CPUs

  • The most recent mainline linux kernel (all platforms)
  • Bios prior to AGESA 0.0.7.2 or a patched kernel with the workaround applied (Ryzen)
  • Most recent available bios (ThreadRipper)
  • GPU isolation fixes applied, e.g. CSM toggle and/or efifb:off (Ryzen)
  • ACS patch (lower end chipsets or highly populated pcie slots)
  • A second discrete GPU (most AMD CPUs do not ship with an igpu)

Intel CPUs

  • ACS patch (only needed if you have many expansion cards installed in most cases. Mainstream and budget chipsets only, HEDT unaffected.)
  • A second discrete GPU (HEDT and F-sku CPUs only)

Nvidia GPUs

  • A 700 Series Card. High Sierra works up to 10 series cards, but Mojave ends support for 9, 10, 20 and all future Nvidia GPUs. Cards older than the 700 series may not have UEFI support, making them incompatible.
  • A google search to make sure your card is compatible with Mac OS on Macs/hackintoshes without patching or flashing.

AMD GPUs

  • A UEFI compatible Card. AMD’s refresh cycle makes this a bit more complicated to work out, but generally pitcairn chips and newer work fine — check your card’s bios for “UEFI Support” on techpowerup to confirm.
  • A card without the Reset Bug (Anything older than Hawaii is bug free but it’s a total crap-shoot on any newer card. 300 series cards may also have Mac OS specific compatibility issues. Vega and Fiji seem especially susceptible)
  • A google search to make sure your card is compatible with Mac OS on Macs/hackintoshes without patching or flashing.

Getting Started with VFIO-PCI

Provided you have hardware that supports this process, it should be relatively straightforward.

First, you want to enable virtualization extensions and IOMMU in your uefi. The exact name and locations varies by vendor and motherboard. These features are usually titled something like “virtualization support” “VT-x” or “SVM” — IOMMU is usually labelled “VT-d” or “AMD-Vi” if not just “IOMMU support.”

Once you’ve enabled these features, you need to tell Linux to use them, as well as what PCI devices to reserve for your vm. The best way of going about this is changing your kernel commandline boot options, which you do by editing your bootloader’s configuration files. We’ll be covering Grub 2 here because it’s the most common. Systemd-boot distributions like Pop!OS will have to do things differently.

run lspci -nnk grep 'VGA Audio' — this will output a list of installed devices relevant to your GPU. You can also just run lspci -nnk to get all attached devices, in case you want to pass through something else, like an NVMe drive or a usb controller. Look for the device ids for each device you intend to pass through, for example, my GTX 1070 is listed as [10de:1b81] and [10de:10f0] for the HDMI audio. You need to use every device ID associated with your device, and most GPUs have both an audio controller and VGA. Some cards, in particular VR-ready nvidia GPUs and the new 20 series GPUs will have more devices you’ll need to pass, so refer to the full output to make sure you got all of them.

If two devices you intend to pass through have the same ID, you will have to use a workaround to make them functional. Check the troubleshooting section for more information.

Once you have the IDs of all the devices you intend to pass through taken down, it’s time to edit your grub config:

It should look something like this:

In the line GRUB_CMDLINE_LINUX= add these arguments, separated by spaces: intel_iommu=on OR amd_iommu=on, iommu=pt and vfio-pci.ids= followed by the device IDs you want to use on the VM separated by commas. For example, if I wanted to pass through my GTX 1070, I’d add vfio-pci.ids=10de:1b81,10de:10f0. Save and exit your editor.

Run grub-mkconfig -o /boot/grub/grub.cfg. This path may be different for you on different distros, so make sure to check that this is the location of your grub.cfg prior to running this and change it as necessary. The tool to do this may also be different on certain distributions, e.g. update-grub.

Reboot.

Verifying Changes

Now that you have your devices isolated and the relevant features enabled, it’s time to check that your machine is registering them properly.

grab iommu.sh from our companion repo, make it executable with chmod +x iommu.sh and run it with ./iommu.sh to see your iommu groups. No output means you didn’t enable one of the relevant UEFI features, or didn’t revise your kernel commandline options correctly. If the GPU and your other devices you want to pass to the host are in their own groups, move on to the next section. If not, refer to the troubleshooting section.

Kramucus2 Mac Os Download

Run dmesg grep vfio to ensure that your devices are being isolated. No output means that the vfio-pci module isn’t loading and/or you did not enter the correct values in your kernel commandline options.

From here the process is straightforward. Start virt-manager (conversion from raw qemu covered in part one) and make sure the native resolution of both the config.plist and the OVMF options match each other and the display resolution you intend to use on the GPU. if you aren’t sure, just use 1080p.

Click Add Hardware in the VM details, select PCI host device, select a device you’ve isolated with vfio-pci, and hit OK. Repeat for each device you want to pass through. Remove all spice and Qxl devices (including spice:channel), attach a monitor to the gpu and boot into the VM. Install 3d drivers, and you’re ready to go. Note that you’ll need to add your mouse and keyboard to the VM as usb devices, pass through a usb controller, or set up evdev to get input in the host at this point as well.

If all goes well, you just need to install drivers and you’re ready to use 3d on your OSX VM.

Mac OS VM Networking

Fixing What Ain’t Broke:

NAT is fine for most people, but if you use SMB shares or need to access a NAS or other networked device, it can make that difficult. You can switch your network device to macvtap, but that isolates your VM from the host machine, which can also present problems.

If you want access to other networked devices on your guest machine without stopping guest-host communication, you’ll have to set up a bridged network for it. There are several ways to do this, but we’ll be covering the methods that use NetworkManager, since that’s the most common backend. If you use wicd or systemd-networkd, refer to documentation on those packages for bridge creation and configuration.

Via Network GUI:

This process can be done completely in the GUI on modern desktop environment by going to the network settings dialog, by adding a connection, selecting bridge as the type, adding your network interface as the slave device, and then activating the bridge (sometimes you need to restart network manager if the changes don’t take effect immediately.) From there all you need to do is add the bridge as a network device in virt-manager.

Via NMCLI:

Not everyone uses a full desktop environment, but you can do this with nmcli as well:

Run ifconfig or nmcli to get the names of your devices, they’ll be relevant in the next steps. take down or copy the name of the adapter you use to connect to the internet.

Next, run these commands, substituting the placeholders with the device name of the network adapter you want to bridge to the guest. They create a bridge device, connect the bridge to your network adapter, and create a tap for the guest system, respectively:

From here, remove the NAT device in virt-manager, and add a new network device with the connection set to br1: host device tap0. You may need to restart network manager for the device to activate properly.

NOTE: Wireless adapters may not work with this method. The ones that do need to support AP/Mesh Point mode and have multiple channels available. Check for these by running iw list. From there you can set up a virtual AP with hostapd and connect to that with the bridge. We won’t be covering the details of this process here because it’s very involved and requires a lot of prior knowledge about linux networking to set up correctly.

Other Options:

You can also pass through a PCIe NIC to the device if you happen to have a Mac OS compatible model laying around, and you’re comfortable with adding kexts to clover. This is also the best way to get AirDrop working if you need it.

If all else fails, you can manually specify routes between the host and guest using macvtap and ip, or set up a macvlan. Both are complex and require networking knowledge.

Input Tweaks

Emulated input might be laggy, or give you problems with certain input combinations. This can be fixed using several methods.

Attach HIDs as USB Host devices

This method is the easiest, but has a few drawbacks. Chiefly, you can’t switch your keyboard and mouse back to the host system if the VM crashes. It may also need to be adjusted if you change where your devices are plugged in on the host. Just click the add hardware button, select usb host device, and then select your keyboard and mouse. When you start your VM, the devices will be handed off.

Use Evdev

This method uses a technique that allows both good performance and switchable inputs. We have a guide on how to set it up here. Note that because OS X does not support PS2 Input out of the box, you need to replace your ps/2 devices as follows in your xml:

If you can’t get usb devices working for whatever reason (usually due to an outdated qemu version) you can add the VoodooPS2 Kext to your ESP to enable ps2 input. This may limit compatibility with new releases, so make sure to check that you have an alternative before committing.

Use Barrier/Synergy

Synergy and barrier are networked input packages that allow you to control your host and/or guest on the same machine, or remotely. They offer convenient input, but will not work with certain networking configurations. Synergy is paid software, but Barrier is free, and isn’t hard to set up. with one caveat on MacOS. You either want to stick with a version prior to 1.3.6 or install the binary manually like so:

After that, just follow a synergy configuration guide (barrier is just an open source fork of synergy) to set up your merged input. It’s usually as simple as opening the app, setting one as server, entering the network address of the other, and then arranging the virtual merged screens accordingly. Note that if you experience bad performance on your guest with synergy/barrier, you can make the guest the server and pass usb devices as described above, but this will make your input devices unavailable on the host if the VM crashes.

Use a USB Controller and Hardware KVM Switch

Probably the most elegant solution. You need $20-60 in hardware to do it, but it allows switching your inputs without prior configuration or problems if the guest VM crashes. Simply isolate and pass through a usb controller (as you would a gpu in the section above) and plug a usb kvm switch into a port on that controller as well as a usb controller on the host. Plug your keyboard and mouse into the kvm switch, and press the button to switch your inputs from one to the other.

Some USB3 controllers are temperamental and don’t like being passed through, so stick to usb2 or experiment with the ones you have. Typically newer Asmedia and Intel ones work best. If your built-in USB controller has issues it may still be possible to get it working using a 3rd party script, but this will heavily depend on how your kvm switch operates as well. Your best bet is just to buy a PCIe controller if the one you have doesn’t work.

Audio

By default, audio quality isn’t the best on OS X guest VMs. There are a few ways around it, but we suggest a hardware-based approach for the best reliability.

Hardware-Based Audio Passthrough

This method is fairly simple. Just buy a class compliant USB audio interface advertised as working in Mac OS, and plug it into a USB controller that you’ve passed through to the VM as described in the KVM switch section. If you need seamless audio between host and guest systems, we have a guide on how to get that working as well. We regard this option as the best solution if you plan on using both the host and guest system regularly.

HDMI Audio Extraction

If you’re already passing through a GPU, you can just use that as your audio output for the VM. Just use your monitor’s line out, or grab an audio extractor as described in the linked article above.

Pulseaudio/ALSA passthrough

You can pass through your VM audio via the ich9 device to your host systems’ audio server. We have a guide that goes into detail on this process here.

CoreAudio to Jack

CoreAudio supports sending system sound through Jack, a versatile and powerful unix sound system. Jack supports networking, so it’s possible to connect the guest to the host over the network via Jack. Because Jack is fairly complex and this method requires a specific network setup to get it working, we’ll be saving the specifics of it for a future article. On Linux host systems, tools like Carla can make initial Jack setup easier.

Quality of Life

If you find yourself doing a lot of workarounds or want to customize things even further, these are some tools and resources that can make your life easier.

Clover Configurator

This is a tool that automates some aspects of managing clover and your ESP configuration. It can make things like adding kexts and defining hardware details (needed to get iMessage and other things working) easier. It may change your config.plist in a way that reduces compatibility, so be careful if you elect to use it.

InsanelyMac and AMD-OSX

Forums where people discuss hackintosh installation and maintenance. Many things that work in baremetal hackintoshes will work in a VM, so if you’re looking for tweaks that are only relevant to your software configuration, this is a good place to start.

Troubleshooting

As always, first steps when running into issues should be to read through dmesg output on the host after starting the VM and searching for common problems.

No output after passing through my GPU

Make sure you have a compatible version of Mac OS, most Nvidia cards will only work on High Sierra and earlier, and 20 series cards will not work at all. Make sure you don’t have spice or QXL devices attached, and follow the steps in the verification section to make sure that your vfio-pci configuration works. If it doesn’t you may have to load the driver manually, but this isn’t the case on most modern linux distributions.

Make sure that your config.plist and OVMF resolution match your monitor’s native resolution. How to edit these settings is covered in Part 1.

If all else fails, you can try passing a vbios to the card by downloading the relevant files from techpowerup and adding the path to them in your XML, usually something like <rom bar='on' file='/var/lib/libvirt/vbios/vbios.rom'/> in the pci device section that corresponds to the GPU.

Can’t Connect to SMB shares or see other networked devices

Change to a different networking setup as described in the networking section

iMessage/AirDrop/Apple Services not working

You have to configure these just like any other hackintosh. Consult online guides for procedure specifics.

Multiple PCI devices in the same IOMMU group

You need to install the ACS patch. Arch, fedora and Ubuntu all have prepatched kernel repos. Systemd-boot based ubuntu distributions like Pop!OS will need further work to get an installed kernel working. Refer to your distro documentation for exact procedure needed to switch or patch kernels otherwise. You’ll also need to add

2 identical PCI IDs

You’re going to have to add a script that isolates only 1 card early in the boot process. There’s several ways to do this, and our method may not work for you, but this is the methodology we suggest:

open up a text editor as root and and copy/paste this script:

Save it as /usr/bin/vfioverride.sh.

from there run these commands as root:

On Arch, as root, make a new file called pci-isolate.conf in /etc/modprobe.d, open it in an editor and add the line install/usr/bin/init-top/vfioverride.sh to it. Save it. Make sure modconf is listed in the HOOKS=( array section of your initrd config file, mkinitcpio.conf.

If you’re on fedora or RHEL, you can simply add the install line to install_items+= array and modconf/vfio-pci to the add_drivers+= array.

And update your initial ramdisk using mkinitcpio, dracut, or update-initramfs depending on your distribution (Arch, RHEL/Fedora and *Buntu respectively.)

NOTE: script installation methodology varies from distro to distro. You may have to add initramfs hooks for the script to take effect, or force graphics drivers to load later to prevent the card from being captured before it can be isolated. refer to the Arch Wiki article for a different installation methodology if this one fails. You may also have to add the vfio-pci modules to initramfs hooks if your kernel doesn’t load the vfio-pci module automatically.

Reboot and verify your devices are isolated by checking lspci for them (if they’re missing you’re good to go.)

If not, set vfio-pci to load early with hooks and try again. If it still doesn’t work, you may need to compile a kernel that does not load the module and follow the archwiki guide on traditional setup.

The best preventative measure for this problem is to buy different cards in the first place.

I did everything instructed but the GPU still won’t isolate/VM crashes or hardlocks system on startup

Your Graphics drivers are probably set to load earlier in the boot process than vfio-pci. You can fix this one of 2 ways:

  • blacklisting the graphics driver early
  • tell your initial ramdisk to load vfio-pci earlier than your graphics drivers

The first option can be achieved by adding amdgpu,radeon or nouveau to module_blacklist= in your kernel command line options (same way you added vfio device IDs in the first section of this tutorial.)

The second is done by adding vfio_pci vfio vfio_iommu_type1 vfio_virqfdto your initramfs early modules list, and removing any graphics drivers set to load at the same time. This process varies depending on your distro.

Onmkinitcpio systems (Arch,) you add these to the MODULES=section of /etc/mkinitcpio.conf and then rebuild your initramfs by running mkinitcpio -P.

On dracut systems (Fedora, RHEL, Centos, Arch in future releases,) you add these to a .conf file in the /etc/modules-load.d/ folder.

Images Courtesy Foxlet, Pixabay

Consider Supporting us on Patreon if you like our work, and if you need help or have questions about any of our articles, you can find us on our Discord. We provide RSS feeds as well as regular updates on Twitter if you want to be the first to know about the next part in this series or other projects we’re working on.

Contents

  • 9Compile Kratos

Introduction

This section is devoted to explain the necessary steps for the installation of Kratos in macOS. This tutorial has been tested in OS X El Capitan (OS X 10.11) and macOS Sierra (macOS 10.12). If someone is interested in the old installation tutorial of Kratos in OS X Leopard see http://kratos-wiki.cimne.upc.edu/index.php/MacOSX_Installation.

The tutorial assumes that the user has a basic knowledge of macOS and Unix (navigate between directories in Terminal, copy files, execute commands...).

Install Xcode

The first step is to obtain the latest version of Xcode. Open the App Store and look for 'xcode' in the search box. Select Xcode and start the installation. Bear in mind that all the packages require 4.4 GB of disk space and so this step can take quite a lot of time.

If you had previously installed Xcode, it is advisable to open the App Store and go to Updates to check whether you have the latest version of Xcode. In the moment of writing this tutorial, the latest version was Xcode 8.0.

Once the installation finishes, open Xcode in order to agree the terms of the software license agreements and complete the installation of components. After that you can quit Xcode (cmd+q). Before going on, it is also recommended to verify that the Command Line Tools are properly installed. To do so, open a Terminal (press cmd+space, write 'terminal' and hit enter) and use the following command:

If a window appears asking whether you want to install the tools now, click on 'Install'. You must agree the Command Line Tools License Agreement to proceed with the installation. When Xcode is properly installed, you will see the following message every time you run the 'xcode-select --install' command.

Kramucus2 Mac Os Downloads

Install Clang with OMP support

Since the default Clang compiler on Xcode does not have an OpenMP implementation, here we will install a Clang version compatible with OMP. First, you need to install Homebrew (http://brew.sh), a package manager for macOS. Paste the following line at a Terminal and follow the instructions:

Once the installation is completed, type this command:

Agree if you are asked to download necessary additional packages and, after a while, you should have LLVM installed in '/usr/local/opt/llvm' and the Clang version compatible with OMP in '/usr/local/opt/llvm/bin'.

Install Python

Download the latest version of Python 3 compatible with your mac from https://www.python.org/downloads/mac-osx/ . In the moment of writing this text the latest version was Python 3.5.2. Right-click on the downloaded file, e.g. 'python-3.5.2-macosx10.6.pkg', and open it to initialise the installation wizard of Python. Once Python 3 is installed, you can erase the downloaded package to save space. Moreover, to check that Python 3 is properly configured, open a Terminal and run the following command to see the version

Install Boost

Kratos Multiphysics needs Boost libraries to support some of its functions. Download the latest compatible version of Boost from its official website http://www.boost.org/users/history/ . This tutorial has been tested with version 1.62.0. You can use any version from 1.54 onward except for 1.60 and 1.63.

Open the downloaded file 'boost_1_62_0.tar.bz2' to obtain a folder named 'boost_1_62_0'. You can then erase the compressed file and move the resulting folder to the desired location for Boost.

Open a Terminal and navigate to the Boost folder, i.e.

Then execute the following command:

Now we must modify the generated configuration file 'project-config.jam' to indicate that we are going to use Python 3 instead of Python 2. Open the file with the following command:

and modify the Python configuration section as:

We finally compile Boost with the following command:

In the end you should see a message like:

Install CMake

CMake is the tool used to compile Kratos. Download the CMake latest release for your Mac version in https://cmake.org/download/ . In our case it was CMake 3.7.1. Open the downloaded file, e.g. 'cmake-3.7.1-Darwin-x86_64.dmg', and agree the License Agreement terms. Then drag and drop the CMake application into your Applications folder. After that you can eject 'cmake-3.7.1-Darwin-x86_64' and erase it to save space.

Finally go to your Applications folder and right-click CMake.app to open it. Then you can quit CMake (cmd+q).

Download Kratos

Kramucus2 Mac Os Catalina

Next we must download the Kratos Multiphysics source code by means of a git manager. The Command Line Tools installed with Xcode already includes git, thus we just need to open a Terminal and use the following command:

After that, you should have the latest revision of Kratos in the folder '/Users/youruser/Kratos'.

Configure Kratos

When compiling Kratos for the first time, one needs to properly customise the configuration file. Open a Terminal, navigate to your 'Kratos/cmake_build' folder and make a copy of the template file:

Open 'release_configure.sh' file with any text editor and modify it like follows. First, indicate the full path of CMake:

Next, specify the path of the Clang compiler installed with Homebrew:

In order to detect OpenMP_FLAG during the compilation, it is necessary to specify the path to the libraries for the Clang compiler in the CMAKE_CXX_FLAGS and CMAKE_C_FLAGS:

Now, provide the path of Boost and Python 3 directories, and the location of Lapack and Blas libraries. If you followed the steps in this tutorial, just add the following lines setting the path to Boost properly:

Furthermore, in order to compile EXTERNAL_SOLVERS_APPLICATION without installing the iterative solver and avoiding a Clang compilation error, you also need to exclude 'ITSOL' :

Kramucus2 Mac Os X

Note that you can also specify which applications are going to be compiled by setting them to ON or OFF.

In the end, the configuration file could look like this:

Warning. Please, note that:

  • Cmake requires all definitions in a single line! Therefore, the line concatenation character ' MUST NOT be followed by any whitespace in the same line as this would prevent cmake from running the lines below
Kramucus2 Mac OS

Compile Kratos

In order to compile Kratos, you just need to run the following command from the same 'Kratos/cmake_build/' folder:

Please, bear in mind that depending on which applications are being compiled, the first compilation of Kratos may take a lot of time.

Compilation issues

We are aware of three warnings appearing after each linking of libraries:

Furthermore, the introduction of the path to the libraries of Clang in the CMAKE_CXX_FLAGS and CMAKE_C_FLAGS causes the following warning to appear:

One may suppress such warning by adding the flag '-Qunused-arguments' to the configuration file.

Moreover since the flags '-Wundefined-var-template' and '-Wexpansion-to-defined' are set by default in Clang 3.9.0, one may see many other warnings appearing during the compilation of Kratos. To disable them, one just needs to add the flags '-Wno-undefined-var-template' and '-Wno-expansion-to-defined' to the configuration file.

Taking that into account, the CMAKE_CXX_FLAGS and CMAKE_C_FLAGS could be finally defined as follows:

Set up your shell environment

After compiling Kratos, you need to tell macOS where to find the libraries by adding some paths to your shell environment. First execute the following commands to create or open (if it already exists) the '.bash_profile':

Now add the following two lines containing the path to your Kratos folder and the path to the compiled libraries. If you followed the steps in this tutorial they are:

Save the file by pressing ctrl+o and then hitting enter, exit nano with ctrl+x, and quit the Terminal with cmd+q. After this, every time you open a new Terminal window, the paths will be set automatically.

Test Kratos

The easiest way to test if Kratos is properly installed is to reproduce the Kratos Multiphysics message. Open a Terminal and execute Python 3 with:

Once you are in Python 3, execute the following line:

If everything is properly installed you should see this message:

To quit Python 3 just run

Kramucus2

And that's all. You can now run your own python scripts to test that everything works.

Retrieved from 'http://kratos-wiki.cimne.upc.edu/index.php/Installing_kratos_in_macOS'