Brave Paradise Mac OS

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Hey everyone!

Happy to be posting V 0.1.1, and on the last day of August, too! Sorry for the delay, I should have gotten the proofreading done earlier in the week. I will be handling that differently for the next update.

Here's a basic overview of all of the changes:

Typos/Grammar fixes

Fixed the narrative so it should be more clear as to who you are playing as.

The term for Mana is now Esprit

The term for spirits is now Drifters

The parody of netflix Manaflix is now Aniflix

New magic system revolving around Smart Casters, Esprit, Esprit Towers, and The Drift.

Brave Rewards is a program that lets you earn tokens that you can use to redeem rewards or anonymously support the sites you visit. Brave Rewards is composed of a few di. Continue reading.

Music/sound default change (So your ears aren't destroyed...)

Main menu has music now

Altered Day Overlay/ Added Night Overlay

New Revelations/wording

Changes to Day 1's Chatroom (Some problematic dialogue has been changed.)

Although the coding language is still named Ren'Cast, It is no longer written as a parody of Renpy Programming.

2 New panels added

New Sprite for Ken

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A preview of Episode 2, that covers the morning scene and shows off the questboard!

Why all of these changes? Why did it take a month?

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Aside from getting my own personal life together (New job, new schedule, new expectations), the short answer to all of this is preparation for a bigger project. Amazingly enough, I reached the goal for Episode 2 after almost 2 days! So a HUUUUUGE thank you to everyone who donated! I was able to finally discuss plot elements upon release and fully flesh out a much larger story, as well as get major writing advice from authors I really respect. This is one of the reasons I changed some of the terminology from the last build. Mana and spirit have assumptions to their properties, since they are common terms/tropes for fantasy. In future updates, these new terms will be explained in greater detail. There is also the update for casting, which is now done through Soltech smart casters (You know, the rings I had to add to almost every single sprite and panel? That took up some time). More will be explained on how they function later on as well (If you want to know more about them, I suggest doing Berry's route in the future). There was some problematic dialogue that needed to be changed in Day 1’s chatroom and I apologize if it caused anyone discomfort. It was easily changed and if there are similar issues going forward, please let me know. I also finished the programming for the quest board, which you will now see at the end of this build! I HIGHLY recommend making a save at this point. Since the next update will most likely have 3 available routes for day 2, you can jump back to them easily from here. When the game has more episodes in the future, you can use this save to make 2 files, letting you go through 6 of the 8 routes! (Were you surprised that Emilio was also a route?) I think that sums up the major changes and the explanations!

If I already read Episode 1 in the last build, do I need to reread it?

I highly recommend that you do at some point. Doesn’t have to be now but there were some important elements added that you should know before moving forward.

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For the next update, I’m hoping to have 3 routes available to start on Day 2! Thank you again for your support!

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-Dai