BLADE RUNNER (itch) Mac OS

A downloadable game for Windows, macOS, and Linux

  1. Blade Runner (itch) Mac Os Download
  2. Blade Runner (itch) Mac Os Catalina
  3. Blade Runner (itch) Mac Os Update
  4. Blade Runner (itch) Mac Os X

'A Diamond Of Storytelling In The Scrap Pile... The characters of Neofeud are developed so much more than characters in nearly any other game I’ve recently played' --Sprites And Dice

'Cyberpunk-Fueled Noir.' Reminiscent of Beneath a Steel Sky and I Have No Mouth and I Must Scream... The art, gameplay, music and story come together to deliver a solid game.' --Indie Ranger

As the new Blade 15 has an intel wifi card. Usually the trackpad and the wifi card are the biggest issues, I wonder if the new Blade's trackpad can be hackintoshed as well. This means that, while I cant use the graphics card to play games on the Blade's monitor itself, I can output this to a external monitor to take advantage of the 1060's power.

  1. Find the best information and most relevant links on all topics related toThis domain may be for sale!
  2. Published to coincide with this inceptive anniversary date, Titan Books' Blade Runner 2019 is a the timely mid-quel between Blade Runner and Blade Runner 2049. In the past few years Titan has really made a name for themselves as a comics publisher.
  3. Live Channels from all around the world. Arab, UK, USA, India, Europe, Latin, Sports, Entertainment, Movies, Kids, Series, Adults.

“An ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while... The world building is something else. It has a thickness, a density to it.' --IndieGames.com

'An immersive cyberpunk adventure game... Echoes of H.R. Giger and William Gibson... [Christian Miller] knows what makes a quality game.' --Brandon C. Hovey

'I loved the quirky but fantastic hand-painted visuals, the gruff, cynical humour.' --Gaming Respawn

'Indie Game of The Year 2017' Top 100 Finalist, Top 3 point-and-clicks --IndieDB


Neofeud is a Dystopic Cyberpunk adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and 1366x768, hand-painted, stylized visuals.

The art, stories and gameplay of Neofeud are a reflection of my experiences as a STEM teacher for the underserved youth of Honolulu’s inner city. Teaching robotics, programming, and sustainability is an often difficult, stressful, and even Kafka-esque endeavor -- being in one of the richest, most beautiful places on Earth, yet dealing with families with working parents, who are living out of a van, or sleeping on the street. It is hard trying to keep the kids out of gangs, off of drugs, and on a path towards better opportunities, such as the ones I had growing up in a slum area of paradise while going to an upscale private school. I made Neofeud to be a fun and engaging game in and of itself, but I also wanted the player to think about the society in which we live, as well as the one which we may be heading toward if nothing is done.

Synopsis:

2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- classified as 'mentally challenged', 'motivationally-challenged', 'criminally-inclined'. Legally conscious, but struggling to find work, these 'Defectives' are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as 'The Pile'.

Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment 'Frankenpeople' are discarded into 'The Pile' as well. The new dynasties, the 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and 'optimizing their monetization schemes'. A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to 'The Pile' as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.

FEATURES

  • 15+ hours of gameplay.
  • An original dystopic sci-fi world and story that will (hopefully) be compelling and stimulate thought about our present society and future.
  • Over 76,000 words of voice acted dialog.
  • Engaging but fair point-n-click detective work, interspersed with tense action sequences.
  • Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
  • Endless bombardment of witty one-liners from a hardboiled cyberpunk writer.

(Warning: Game contains imagery that may affect players with photosensitive epilepsy.)

System Requirements:

Blade Runner (itch) Mac Os Download

  • OS: 98
  • Processor: Pentium
  • Memory: 256 MB RAM
  • Graphics: Any DirectX-compatible video card
  • Storage: 3 GB available space
  • Sound Card: Any

Mac Users: the Mac version of Neofeud uses Wineskin and may not work on newer versions of Mac OS, sorry! However, if your version doesn't work, you can download the Windows version and run it on Wine yourself.

Blade runner (itch) mac os update

Meet The Creator - An in-depth interview with Neofeud's Creator, Christian Miller

Press Kit

TROUBLESHOOTING

1. The game crashes during the fight with 'The Artist'.

This is a known issue that I am working on a fix for in the next version. For now, try setting your sound, voice, and music volumes to the default level (about 80%) and it should be fixed.

Blade Runner (itch) Mac Os Catalina

2. I'm having trouble downloading the game.

If you're trying to download Neofeud through the Itch App, it may not work. Try downloading through the website instead. If you have difficulty downloading Neofeud through Firefox, try an alternate browser such as Google Chrome.

3. I'm stuck in the game, is there a walkthrough?

Check out the Neofeud - 'Let's Play' Walkthrough series.

More About Silver Spook Games

Silver Spook Games is a one-person-team consisting of Christian Miller, a Hawaiian writer, artist, and game developer with a passion for creating works of depth and relevance. Growing up Native Hawaiian in Honolulu, Hawaii, he experienced a somewhat 'postmodern' and dissonant existence of clashing cultures, peoples, and extreme inequality. Inspired by games like Fallout, System Shock, Deus Ex and films like Aliens, The Matrix, Bladerunner, District 9, and Elysium, he has gone on to write stories and create games in the tradition of dark, cautionary, and (hopefully) groundbreaking science fiction. Neofeud is an adventure-puzzle game that aspires to be complex, compelling, and challenging. Christian now lives on the Big Island of Hawaii with his loving, geeky, cosplaying Canadian wife, and two kids.

We're a little volunteer army working out of Section 8 and plumbing-free microhomes, so please consider donating through Patreon! You'll receive the shoutout as an official 'Neofeud' patron and receive the backstage-pass to our latest material.

Silver Spook Games

Updated 21 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Release date Mar 25, 2017
Rating
Authorsilverspook
GenreVisual Novel, Adventure
Tags2D, Cyberpunk, Dystopian, Hand-drawn, Noir, Point & Click, Sci-fi, Story Rich, Walking simulator
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
LinksHomepage

Purchase

In order to download this game you must purchase it at or above the minimum price of $4.49 USD. Your purchase comes with a Steam key. You will get access to the following files:

Neofeud 1.3 - Mac OS - 10.8 - 10.15 (uses Wineskin)1 GB
Neofeud Version 1.3 - Mac OS 10.6 - 10.13 (Uses Wineskin)1 GB
Version 3
Neofeud Version 1.1 (Alternate Linux Download 2)1 GB
if you pay $5.99 USD or more

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Neofeud - Bonus Content

'Neofeud - Bonus Content' features the Neofeud soundtrack (45 tracks - over 2 1/2 hours of music!) and the original Neofeud screenplay used by the developer and voice actors, in .doc, .rtf, and .epub formats.

Download demo

Development log

  • Merry Neofeudal Christmas!
    Dec 25, 2019
  • Neofeud, an anticapitalist cyberpunk game by a homeless Native Hawaiian SSLive...
    Sep 19, 2019
  • Silver Spook & wife perform Blade Runner Scenes!
    Aug 29, 2019
  • Neofeud 2 Clip: 'Hide and seek with giant robots'
    Aug 17, 2019

Community

263d

Blade Runner (itch) Mac Os Update

205d
1y
2y
3y

Blade Runner (itch) Mac Os X

3y
itch.io·View all by silverspook·Report·Embed·

Blade Runner, directed by Ridley Scott, is brimming with symbolism. Each symbol can be correlated with the many different themes throughout the movie. Death plays a role in all of larger messages, and not surprisingly this film style is film noire. Almost every line of the movie can be expanded from it's literal meaning into a broader theme. The line with the most interesting double meaning is Leon's 'Nothing is worse than an itch you can never scratch'. Even with his class C intelligence rating, he has summed up Rachael's, Deckard's, and his own situation. Which is a terrible dilemma without an easy solution.

Leon knows he is facing death, but was not given the intelligence needed to fight it at the source like Roy Batty. His intelligence rating is only 'C' but his strength is 'A'. So his solution is violence, when he was clearly failing Holden's Voight-Kampff test, he shoots Holden. There is anger in his voice 'I'll tell you about my mother!' Like a three year old throwing a temper-tantrum he beats Deckard senseless. Once he knows his 'expiration date' he wants to show Deckard the fear he holds. While choking Deckard, Leon states: 'painful to live in fear, isn't it?' Literally death is the itch you can never scratch. His pictures are his security blanket. Roy asks him if he got his precious pictures. His design was flawed, he doesn't have the mental capacity to control his strength. It is this weakness that leads to his death.

Deckard especially is in a precarious situation. His job was to kill, upon detection, replicants. He is pressed back into service to retire Roy, Zhora, pris, and Leon. These replicants are not machines with plastic bodies, they are genetically engineered humans. Within a few short years they could develop their own memories and with memories come emotions. After the first few years there would be no detectable differences between them and humans. Bryant told Deckard: 'They were designed to copy human beings in every way except their emotions. The designers reckoned that after a few years they might develop their own emotional responses. You know, hate, love, fear, envy.' From the beginning the differences are so subtle that without the lengthy Voight-Kampff test, replicants could probably live their whole lives as normal humans.

Unfortunately, Deckard is the best at this unsavory job. His occupation leads him into the worst dilemma; after shooting the first replicant Zhora, Bryant adds another burden, Deckard is to execute Rachael. The complications are soon to arise, in the next scene Leon seeks revenge on Deckard. Using his superior replicant strength, Leon is about to teach Deckard about death. 'Nothing is worse than an itch you can never scratch!' Leon shouts trying make Deckard see a replicant's point of view of facing a shortened life span. Rachael ends Leon's lesson with Deckard's gun. Obviously Deckard owes Rachael, a replicant, his life. Soon after Deckard complicates matters further and falls in love with Rachael. [...] 'Deckard has spent his entire adult career tracking down replicants whom he has killed or arrested. All of a sudden he's falling in love with one of them. That is 'Deckard's dilemma.'

Rachael too is in a predicament, when Tyrell will not see her, she doubts she is human. Deckard having looked at her file confirms that all her memories are that of Tyrell's niece. Suddenly, she is confronted with the fact everything she thought she knew is not her own. Even a picture of her childhood with her mother is faked. Confusion surrounds her, 'I didn't know if I could play. I remember lessons. I don't know if it's me or Tyrell's niece.' This is obviously a problem impossible to face, not knowing whose history is yours, if any at all.

For Rachael the situation gets worse, her and Deckard begin bonding emotionally. He is the hunter and she the hunted, Blade Runner and replicant. [...], 'In the love scene Rachael is apprehensive because she's not sure what to do, she isn't sure if she is relying on someone else's memory.' This would make anyone apprehensive, love is a such a crazy feeling from the beginning.

Leon without realization expresses everyone's situation in just one sentence. In this movie, on many occasions the characters are in impossible situations. This is one of the great qualities of this film. From a liaison between beings that should be enemies to simple lack of aptitude, Blade Runner can be read on many different levels. Of course you can always just watch it for entertainment as that is why it was created.

Written by Justin Case